Your basic move set of jumps, attacks, and abilities remained fixed with small additions like the various hats. Arriving six years after its genre-defining predecessor, Sunshine managed to present a stiffer challenge while changing the physics engine irrevocably with strange, stifling additions and gimmicks.Īnd you might say “but Super Mario 64 was completely full of platforming gimmicks”, to which I would reply that most of it came strictly from the level design.
There’s a host of reasons why, but I believe we can pinpoint many of those errors on Super Mario Sunshine in particular.
For once, I agree with the common consensus, and Nintendo did not improve on the three dimensional Mario formula since.